How it works

How does the Strike Dummy airsoft bomb prop work?

Connect the power supply, set the time and code. The device checks the wires and starts the countdown. Disarm it with the code or the correct wire.

Device setup and operation.Open on YouTube
  1. Step 1

    Power and startup

    Connect a 2S Li-ion battery pack or another 6–18 V power source.

    • After the “Loading” screen, the device moves on to setting the time.
    Strike Dummy Loading screen during startup
    The loading screen shown when the device starts.
  2. Step 2

    Set the time and code

    Set hours, minutes and seconds in order. Then enter the disarming code.

    • # confirms each time field, then the complete code.
    • * deletes input; when setting the time, it also moves back through the fields.
    • The time cannot be 0 h 0 min 0 s.
    Set Time screen showing an example of 1 minute and 20 seconds
    Setting hours, minutes and seconds.
    Code screen used to set the disarming code
    Setting a custom disarming code.
  3. Step 3

    Check the wires and start

    The device checks all three wire connections, then starts the countdown.

    • “Wire not connected” means a wire is disconnected. Check the connections.
    • The disarming wire is randomly selected from the three wires.
    • The display shows the remaining mission time.
    Wire not connected message on the Strike Dummy display
    The message shown when a wire is not connected.
    Strike Dummy countdown with the code field hidden
    Countdown before revealing the code field with *.
  4. Step 4

    Enter the code during the countdown

    The code field is initially hidden. Press * to reveal it.

    • Enter the code configured earlier.
    • Press # to verify it.
    • You can also disarm the device with the correct wire.
    Strike Dummy countdown with the code entry field revealed
    Code field revealed by pressing *.
    Code entered on the Strike Dummy display during the countdown
    Code entered — confirm with #.
  5. Step 5

    Mission result

    The display shows the mission result.

    • “DEFUSE” — the device is disarmed.
    • “EXPLOSION!” — a simulated unsuccessful finale.
    • The continuous buzzer stops after 5 seconds. The animation remains on screen.
    DEFUSE screen indicating that the prop has been disarmed
    The final screen indicating disarming.
    EXPLOSION screen indicating a simulated unsuccessful mission finale
    A simulated mission finale. The prop contains no pyrotechnic materials.

The * and # keys

Their functions depend on the current stage.

*Delete input or reveal the code field
Time setup: delete or go back. Code setup: delete. Countdown: reveal the code field.
#Confirm
Confirms time fields and the configured code. During the countdown, verifies the entered code.

Frequently asked questions

Which power supply should I use?

We recommend a 2S Li-ion battery pack with a built-in balancer, or a similar power source supplying 6–18 V DC.

Can I choose the disarming wire myself?

The standard version randomly selects one of the three disarming wires, adding an element of surprise to the game. If your scenario needs a fixed wire, we can prepare this modification as a custom order.

Does the device contain pyrotechnic materials?

Strike Dummy is an electronic prop without pyrotechnic materials. Its display, lights and sound create the excitement, while the “EXPLOSION!” message signals the end of the mission.

Why is the code field missing during the countdown?

It is hidden. Press * to reveal it.

The manual and next steps

The full user manual is available as a PDF in Polish.